PixelJunk Shooter 2: Survivor Files 3/3
Also of note, the latest ep of PixelJunk Radio (official podcast of Q-Games) includes an exclusive interview with High Frequency Bandwith’s Alex Paterson and Dom Beken. Paterson and Beken are responsible for the music in Shooter, and will be plugging the release of the soundtrack.
If you need a new shirt, they’re giving away a PixelJunk Shooter-themed ThinkGeek T-shirt to a listener who follows them on @PixelJunkNews and retweets their contest announcement – see ThinkGeek for more details about the PixelJunk shirts.
Had Portal 2 for lunch today, and Stephen Merchant as Wheatley is fantastic. It’s like listening to an episode of The Ricky Gervais Show, if it was The Stephen Merchant Show, and the show was about an independent personality core. Wheatley’s dialog makes for a very compelling opening sequence, and I look forward to bumping into him at every opportunity.
Only having completed through Chapter 3 (and no co-op played yet), Portal 2 is more engaging than Portal – or maybe it’s more likable. Yep, I just plain like it more.
Picked it up for PS3, what with the Steam integration and all, but this presented a very snarly snag in the general proceedings of our home. Game time usually goes something like Adam plays a game on console, I pick up the laptop and fire up Civ (vice versa, fill in game [here]), but with Steam getting all up in the PS3 it prevented me logging into the Steam account. Logging out of PSN while he played solved the problem, and it was another reminder of not only the weird difficulties that crop up as a gaming couple, but that our original notions of cavorting in co-op are not going to work out.
Also culled from the net today, this video of Sessler talking Skyrim with executive director Todd Howard:
Arne’s post over on the PSB will excite Uncharted fans.
The MP trailer:
I’m don’t drink my toasty morning beverage from a mug that reads World’s Biggest MP Fan, but as far as MP goes I’m partial to what Uncharted 2 served up, and look forward to Uncharted 3.
There’s a truth to ZeroPunctuation reviews that can’t be argued with. Sure, the schtick is one-hundred percent snarky, but everything he says about a game is true – all that’s left afterwards is the hull of a generally eviscerated game that you either dismiss, or persist in liking despite its (stick figure animated) flaws.
Dragon Age 2 is more or less like that. It is a cash in, the assets are recycled in such a way that early on in the game it’s downright confusing that so darn much is happening in the same cave (the same cave with access points all over the place), the graphics are improved but not beautiful, character models are rote, and the combat is either mind-numbingly mash-friendly or hair-tearingly nigh impossible. All these things could make up a tidy portion of a “con” list, but there’s more to it than that.
Dragon Age 2 is not a western RPG so much as it is a story driven action game with tactical combat – no matter what you choose, things are going to go very badly at the end. The character dialog in the game is one of the strongest achievements of the title, but the larger story that these contribute to is a lesson in “there are no good decisions”. Lacking the subtlety of shades of grey, this particular story works out more to whether you were Diplomatic or Aggressive on your path to the predestined horrible conclusion. Couple that with the heavy-handed Mage propaganda, and it becomes clear that in Dragon Age 2 the writers have given you a “wrong choice” and a “right choice”. Trouble is, I completely disagree with their “right choice”.
Throughout the game you’re savagely conscience raped by Mages and their woes. You can’t go on a quest without bumping into some wronged mage or other, or having to help them work out their latent Circle issues. Players get it, the Circle and the Templars often get into a serious abuse of power situation while on their protect the populace from the mages crusade – all while the mages cry, whimper, moan and manifesto the heck out of the idea that people don’t need to be protected from them.
Except that they do.
Because every stinking dissatisfied mage you come across (with the exception of that fellow in the Hanged Man too stupid to hope for more than a few minutes alcohol-infused air and a bar wench) is really into using Blood Magic and killing things. Worthy cause-wise, it’s difficult to make a positive impression when you’re murdering people, their friends, families and dogs, and playing host to Abominations. In spite of all this rampant senseless murder it’s clear at the end of the story that cracking down on mages is not the “right choice”, no matter how many deeply personal wrongs you’ve been made to suffer on this doomed log flume ride. No matter, Mage Hunter is the save worth keeping.
A FaceBook group calling for a more sequel-y sequel (as opposed to just an Encore) of the best tower defense game yet made came to my attention this morning. Thing is, they’ve made the group more annoying to join than the standard FB group with all this “request to join” nonsense. If that sort of thing doesn’t deter you then by all means, sign up and join the most right of righteous causes! Otherwise…
…might I recommend just directly pleading with @dylancuthbert on Twitter? Be sure to wish him a happy Cherry Blossom festival!
Thing is, while the selfish, child-like bits of me want to sign petitions, hold banners and stage rallies outside Q-Games… who am I to decide where they direct their creative game developing energies? From Monsters to Eden to Shooter and beyond, it’s all good stuff – I’m reluctant to distract from that brand of genius with whinging for excess!
It’s that time of year! Today the Save the Date arrived from Sony for their 2011 E3 Press Conference. Oh, yes, the date has been saved!
PixelJunk Shooter 2: Survivor Files 2/3
N4G Moderator Columbo and I may or may not be a bad influence on each other when it comes to DA 2. There will definitely be support groups in the future. He passed this along today, pretty extensive DA 2 skill tree info.
…go well with cheese and eggplant.
After assuming my N4G space invader guise, I asked Eitan Glinert, Fire Hose Games’ very own Fire Chief, a series of brain melting questions. Fueled by Cheerios and Everclear, Eitan survived to tell us why FHG work with SOE, what he thinks about game demos, what he dislikes about motion control – and even reveals two additional character names for the first time!
N-Dubz have created the first pop video in LittleBigPlanet 2. And that’s not all. They’re offering you the chance to create your own LBP2 N-Dubz video for a chance to win tickets to meet the band.
World of Goo for iPad: This game was meant for touch controls! The iPad format is the best yet if only for that reason. Portable, easy to curl up with, and seriously simple goo management. Some performance issues – crashes occasionally, noticed a drop in frame rate -do bring its score down to a 4/5, but they’re decidedly reparable problems.
Top Gear (SNES): A classic racer that introduced the revolutionary night racing – with headlamps! – it has held up reasonably well. Played on a Retro Duo system, remember to hit “Select” to bring up those all important customization features: Name entry, and car selection. The sleek white car is recommended for its low fuel consumption that will get you through the longer races, and avoid the Pit.

After Top Gear, before the other Top Gear, there was Top Gear!
The Sly Collection (PS3): Perfect for the Trophy Whore, there are multiple Platinums to get out of this one – and none of them difficult. Sly 1 features the classic comic style in very segmented form, while 2 broadens to more “open world” stages that give the merest of inFAMOUS hints. Clue bottles, shard prototypes?? In addition to the 3 Sly titles there are mini-games – also with Trophies. More nostalgia, perhaps, but decidedly classic!
Civilization 5 (PC/Bootcamp!): With a huge update in December that affects AI, a tinge of Diplomacy and adds two new Civilizations for a Scenario, Civ 5 was all too good at making the vacation hours disappear. While the benefits of “Public Declaration of Friendship” are a bit murky, and Napoleon is still a cheese-eating traitor, the sharper AI is enough to ease the sting of the Civ 4 to Civ 5 transition (yep, still missing all that micro!).
The great stew of YouTube has a video showing off some PlayStation Move gameplay with LBP DLC. The brave videographer tackles the level with both his DualShock and a Move controller…
While at PAX I got a chance to talk with Steven about Killzone 3, if they’re borrowing snow from Naughty Dog, and what it’s like designing a control scheme with Move.
Steven was a blast to talk to, and I’ve put the interview up over on N4G because the Guerrilla guys really love N4G. :)
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