Going live today on N4G are both my interview with Gearbox Art Director Jeramy Cooke and my preview of Borderlands 2. The PAX takeaway: the Gearbox team’s appreciation for their fans is off the charts.
Here’s a pretty picture of Salvador:
Also culled from the net today, this video of Sessler talking Skyrim with executive director Todd Howard:
Erich Schaefer, Brock Jones, and Wonder Russell answer my questions about Torchlight for 360 (achievements!), Torchlight 2 (new pet!), and what to do with PC gaming doomsayers.
…go well with cheese and eggplant.
After assuming my N4G space invader guise, I asked Eitan Glinert, Fire Hose Games’ very own Fire Chief, a series of brain melting questions. Fueled by Cheerios and Everclear, Eitan survived to tell us why FHG work with SOE, what he thinks about game demos, what he dislikes about motion control – and even reveals two additional character names for the first time!
While at PAX I got a chance to talk with Steven about Killzone 3, if they’re borrowing snow from Naughty Dog, and what it’s like designing a control scheme with Move.
Steven was a blast to talk to, and I’ve put the interview up over on N4G because the Guerrilla guys really love N4G. :)
This is one of those unearthed on YouTube things. Straight from Crowbar09395′s channel, he interviews James Arnold Taylor. Taylor voices Ratchet (Ratchet and Clank), Tidus, (FFX), and Obi Wan Kenobi and Master Plo Koon (Clone Wars, Cartoon Network).
Before E3 I made Perfect World Entertainments Product Manager Jon Belliss answer a bunch of our questions. The results of the interrogation are over on ZTGD.
Thanks to Heather campbell for one of my favorite answers to one of my least favorite questions.
TheStartScreen posed this question to Play magazine’s Cambell:
Being a woman in games journalism probably comes with its fair share of hurdles. What do you think has been or has not been accomplished in the gaming community as it relates to sex and gender? (more…)
Craig Morrison talks Rise of the Godslayer, Conan changes and ratings boards.
Rise of the Godslayer does not introduce a new level cap. Morrison explains the reasoning behind this decision, and what players get in exchange:
Morrison: In some ways we wanted to make sure that we could bridge the gap much more seamlessly, because one the eternal struggles of an MMO expansion is when you raise the level cap you make everything obsolete before. What we wanted to avoid was the players playing for one day and being instantly more powerful than they were the day before … I think Everquest have gotten better at it they used to do it in the old days, World of Warcraft certainly when you get an expansion you’re instantly more powerful, and we wanted to try and bridge that and not make it as dramatic. We wanted it so that the players could go back and still experience some of the older content but with their newfound powers so it’s more gradual and it’s adding more diversity to the classes … It is definitely a different approach but we felt it gives the players more options to control their own way of development and we wanted to add more character development options that the player had control over so that they could choose their own path because these feat trees are as large as the ones that exist in the game and they’re completely on top. So were not just reworking and adding a couple more to existing feat trees, we’re actually adding a whole other layer, equally as big, on top so that there’s going to be a lot of these abilities that players will be able to go through and get. (more…)
In the midst of some serious Ratchet and Clank Future gameplay I managed to ask Brian Allgeier a few questions about Crack in Time and the future of the Ratchet series.
There’s been a lot of talk that this is the best Ratchet game yet, and even a culmination for the Ratchet series.
Brian: For us we’re definitely wrapping up a chapter of the Ratchet and Clank games. We started our story arc in tools of Destruction and now we’re answering a lot of fan questions here. This is kind of, for us, more of a love letter to the franchise. It’s a chance to really delve into the space exploration aspect of it, like with the spherical worlds, and then we’re focusing more on Clank and his origins and Ratchet and his origins, too. It’s been quite a journey. This is a great game to wrap a lot of things up and give the players a sense of closure. (more…)
Big thanks to Mark Darin and the guys at the Telltale Booth for chatting with me – in the midst of a massive autograph session! If you haven’t begun the Monkey Island episodes yet, or haven’t finished Episode 2, be warned that there are some mild spoilers.
Matt Highison, Lead Character Artist at Cryptic Studios was kind enough to meet with me at the PAX 2009 Atari booth. We chat about Star Trek Online, from Gorns to ship customization, and touch on bringing Champions to the 360. (more…)
I get the chance to chat with Kyu Lee, president of Gamevil, at PAX 2009 about Zenonia and their upcoming game HYBRID: Eternal Whisper. Thanks, Kyu!
The folks at Runic tell me all about Torchlight, due out for single player release October 27, 2009, and reveal some tidbits of the MMO version to follow.
Early on in my PAX adventures I was able to speak with Chris Foster, Project Director at Harmonix and co-lead on the latest in Rock Band offerings, The Beatles, about the game, the process and so much more. Thanks again to Chris for taking the time to answer my questions, and the questions of a couple N4Gers. Sorry to those with questions that didn’t get asked, we only had a limited amount of time – and, you know, really wanted to play the game!
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