• Archive of "Industry" Category

    Made Up Holiday. Day. (and How I Learned to Love the Internet)

    01/29/2010 // No Comments »

    The other day I learned from fellow industry type person Sam Houston that what I was blithely calling “Monday” others had jazzed up with “Community Manager Appreciation Day”. I felt a little ripped off. There I was, already a few hours into what should have been a very self congratulatory affair and not a parade in sight – just me, my laptop and the kitchen table. Which didn’t even have a tablecloth on it.

    My job is pretty amorphous, and mostly serves to baffle well-intentioned family members that can’t quite get a handle on what it is I do. So, Dad, this is for you (though in fairness I went most of my life having no clue what you really do at work!): I work for the N4G Network. I am one of three Administrators for the Network and a Reviews Editor for Network site ZTGD. At the crux of the N4G Network is, unsurprisingly, N4G, and there I function essentially as a Community Manager, tackling the news, the forums, member issues and the like.

    As far as I can suss out, “Community Manager” is a made up job that emerged in recent years and that in many ways I carved out for myself in the N4G sphere. My colleagues are talented, engaging people that conjured up a profession out of blood, sweat and fanboy tears – it’s only fitting that someone (one of us?) make up a day of observance for all those labors.

    Here’s the thing though – for as bizarre, stressful and trying as the job can be, I am incredibly blessed by the work I do. I delight in the bizarre, relish conquering the stress and thrill in solving problems. The next time CoManAppDay (what?) rolls around, I fancy myself toasting the internet for making crazy things possible 24-7.

    I work for people I’ve never met in a place that doesn’t exist with a community of people the world over that are completely apart.

    Posted in Industry

    Miguel Caron appointed as CEO of Funcom Games Canada Inc.

    01/07/2010 // No Comments »

    Funcom, developer and publisher of online games such as Age of Conan, has appointed Miguel Caron to the position of CEO for their recently established Montreal division, Funcom Games Canada.

    From the press release:

    The award-winning Miguel Caron – who brings with him over 15 years of organizational leadership experience – has been appointed to serve as the CEO for Funcom Games Canada Inc.

    “We are thrilled to have Miguel join us at Funcom,” says Funcom CEO Trond Arne Aas. “Our Montreal based Company is central to a string of new business initiatives in Funcom, both in the high-end MMO space and in the casual MMO space. Mr. Caron will be instrumental in developing and expanding those initiatives. We have already found Quebec and Montreal to be an excellent location for business and we look forward to further expand our operations here under the leadership for Miguel.”

    Miguel Caron has a proven track record of driving strong, sustainable revenue and productivity gains within highly competitive national and global markets. Mr. Caron will take on leadership of several strategic initiatives for Funcom, in several different areas of the exciting MMO games segment. One of his first mandates will be to lead the growth in employees at the Montreal company.

    “Funcom is renowned for quality productions such as ‘Age of Conan: Hyborian Adventures’ and the ‘Longest Journey’ series. I have found its management team to be extremely competent, which is of course a key aspect of being successful in such a competitive market. I look forward to bringing my business experience to help that management team generate even more value to all Funcom stakeholders,” stated Miguel Caron, the newly appointed CEO of Funcom Games Canada.

    Mr. Caron has led successful public and private businesses such Lyrtech Inc. He was instrumental to the growth of many high-tech companies and won many awards like the Arista price for best young entrepreneur of the year for mid and large size company as well as the Deloitte Canadian Fast 50.

    Funcom is a world leading independent developer and publisher of online games, and was founded in 1993. There are currently over 300 talented individuals from over 35 different nationalities working at Funcom, spread out across offices in Norway, China, Switzerland, Canada and the US. This makes Funcom one of the most multi-cultural game development studios in the world. The company is responsible for multiple award-winning titles such as the ‘Age of Conan: Hyborian Adventures’ and ‘Anarchy Online’ MMOs, as well as the ‘The Longest Journey’ and ‘Dreamfall’ adventure games.

    Posted in Industry

    Harmonix Teams With Gaming Industry Vets for ÜMLOUD!, a Rock Band Night for Child’s Play Charity

    11/19/2009 // No Comments »

    From my inbox – the one labelled cool stuff our industry does:

    Gamers Give Back with Charity Event Supporting National Children’s Hospital Organization

    San Francisco, California—November 19, 2009—Do not miss out on the San Francisco gaming charity event of the year! Ümloud! is an annual fundraiser event for Child’s Play Charity, a “gamers’ charity” started by Penny Arcade’s Jerry Holkins and Mike Krahulik that provides toys and games to Children’s Hospitals around the country, including Oakland Children’s Hospital. (more…)

    Posted in Gaming, Industry

    Rewriting Games Journalism

    09/28/2009 // No Comments »

    Digital Trends’ Players Only with Scott Steinberg delivers a memorable season finale that addresses the evolution of games journalism and its place in the industry. (more…)

    Posted in Gaming, Industry

    ngmoco Hires MySpace Executive Jason Oberfest to Helm Social Applications

    09/16/2009 // No Comments »

    From the press release:

    SAN FRANCISCO – Sept. 16, 2009 – ngmoco, leading developer and publisher for iPhone games, has added MySpace executive Jason Oberfest to its executive team to lead its expansion into the social web. Following his role at MySpace as the Senior Vice President of Business Development and General Manager for the social network’s open platform, Oberfest will bring his extensive knowledge of social applications and new media to ngmoco’s swiftly expanding network of games. (more…)

    Posted in IPhone, Industry, News

    PAX 2009 Best in Show: Business Cards

    09/07/2009 // 3 Comments »

    Collecting swag is a given at a games show, and collecting business cards is just as fun. Not only does it mean I’m getting to meet people that live outside my kitchen, but I get to go all design geeky and assess the relative awesomeness of the ultimate business trading item. That’s right, I bring you the best of PAX. Stuff you didn’t even know you wanted to see. (more…)

    Posted in Feature, Industry

    Funcom Establishes New Development Studio in Montréal

    09/01/2009 // No Comments »

    From the press release:

    Durham, USA – September 1st, 2009 – Funcom is pleased to announce the establishment of a new development studio in Montréal, Canada, where it will build a strong and competent development team that will work on several games in the Funcom portfolio. Besides tapping into the excellent talent pool available in the region, Funcom will also move a certain number of key personnel over to the new studio.

    “Montréal has established itself as one of the world’s most important locations for video game production, and we are looking forward to taking part in that success,” says Funcom CEO Trond Arne Aas. “In addition to strengthening our North American presence, the new studio will take advantage of the great incentive programs offered by the Québec region, incentives that makes Montréal one of the most cost effective locations in the world for developing MMO games. This will in turn allow us to better balance our costs, making it possible for us to continue to expand our investments into the MMO segment.”

    Funcom is one of the most multi-cultural game developers in the business, with over 320 employees from all corners of the world employed at the company’s offices in Norway, the US, China, and Switzerland. The company is responsible for the best-selling MMO `Age of Conan: Hyborian Adventures’ that shipped over 1.2 million copies to retail in 2008, as well as the pioneering sci-fi MMO `Anarchy Online’. The company has developed more than 20 titles since its founding in 1993; including the critically acclaimed `The Longest Journey’ and `Dreamfall’ adventure games. Funcom is currently working on the expansion pack for `Age of Conan’ called `Rise of the Godslayer’ as well as its new MMO `The Secret World’. Developers at the Montréal studio will play an important role in the development of both of these games.

    “It has been a pleasure for us to work with Investissement Québec in setting up our Montréal studio and we are very thankful for the strong support they have given us throughout this process,” says Ole Schreiner, CEO of Funcom’s new Montréal studio. “We are excited about the opportunity that Montréal represents to our company, not only because of the great incentives offered by Québec, but also the authorities’ strong commitment to training qualified video games personnel and building a video games cluster in Montreal and Quebec.”

    Posted in Industry, News, PC

    PAX 2009 Schedule Released

    08/12/2009 // No Comments »

    The schedule for this year’s PAX has been posted! Looks like I’ll be keeping plenty busy that weekend. What panels interest you most?

    Posted in Gaming, Industry, News

    Apple Eyes EA

    05/05/2009 // 2 Comments »

    Ok, so forget Cinco de Mayo, today is Apple takeover rumors day! This one, from TheStreet, has Apple buying out EA;

    Adami noted that there is chatter that Apple (AAPL Quote) is eyeing Electronic Arts(ERTS Quote) as a takeover target.

    “Adami” is the Fast Money man Guy Adami, and his predictions are…well let’s just say, Apple Rumor Shenanigans, Round 2.

    Posted in Industry, Tech

    On Twitter and Giving

    05/01/2009 // No Comments »

    I love Twitter and its micro-awesomeness, and with the recent Ashton v. CNN followpalooza Twitter isn’t the stuff relegated to the geek corners of the net.  I think my Mom even knows about it (love you, Mom!).  The great battle of the Twitter titans brought more to the public eye than 140 characters or less – charitable giving tagged along for the ride, too.

    Recently, I held my own (jesting) follow war – a humble race to 100.   In this mini-aplusk match-up I offered my donation to MalariaNoMore – in the portion of $10 for 100 followers.  It was good fun, but in the end one of my followers quipped that “You should be donating regularly regardless! >=[” (angry face included). He’s right.

    Thing is, I do donate “regularly regardless”, but the reaction raised an interesting internet point – what happens when we make private things public?  It just didn’t occur to me that I was placing myself and something as gauche as money matters in the public eye, no matter that the public was relatively small.  It was an important realization, and one without a tasteful counter – short of  some bizarre disclaimer about my finances and charitable appropriations.  I don’t fancy myself alone when I say I would just rather keep private giving private!

    Charity is a personal thing (and, personally, I think it is right to give of your time and money as means allow), however, when brought into realms like the twittersphere it is more – with all the potential of an electric charge.  This very public kind of charity can be viewed as discouraging, but I think it is really the lens labeled “humbling”.   Social media and today’s tech are avenues for great things, and for those of us in the thick of the geekery they are our natural paths.  This is more than a PR angle for the gaming and geek crowds – this is an opportunity to increase the potential of our tools.  Whether it be to Child’s Play or the local shelter, blood bank or dinner for a neighbor, however we give,  give cheerfully.

    The next round – to 200 – goes to Heifer International and some baby chicks.

    Posted in Gaming, Industry, Tech

    Develop Keynote: GTA Creator David Jones

    03/11/2009 // No Comments »

    Brighton’s 2009 Develop conference has announced that David Jones, creator of GTA and Lemmings and founder of Realtime Worlds (Crackdown) will be a keynote speaker at the event. Former keynote stars include Richard Garriott, Ken Levine, Tsutomu Kuono and Peter Molyneux.

    Of Develop, Jones said:

    Develop is the most prestigious development conference in the UK, and I’m looking forward to coming to Brighton as it’s a great opportunity to share some of my experiences of making games – both good and not so good – plus tell a few of the Realtime World’s stories to my fellow developers.

    Jones will speak on how to make a good – read: successful – game, and said he will reveal more about the planned talk closer to the conference. Still working up the rough draft, eh David?

    Develop sessions include:

    * Driving 3D TV’s Using Current Generation Consoles
    Andrew Oliver and Aaron Allport, Blitz Games
    * Online Games, Virtual Worlds and MMO’s: Raising Money and Making Money
    Paul Flanagan, Ariadne Capital
    * Usability Testing for Videogames
    Jason Avent, Disney and Graham McAllister from Sussex University
    * Gold Blend: Audio Code and Design Working Together for the Perfect Flavour
    Steve Emney & Ciaran Rooney, Disney Black Rock Studio
    * How to Staff and Manage a Flexible, Scalable Development Facility
    Simon Gardner, Climax Studios
    * How to Communicate with Artists
    Arran Green, Sony Computer Entertainment Europe
    * Painting With Sound: The Future of Procedural Audio
    Andy Farnell
    * The Edge Panel: Architecture and Games
    Alex Wiltshire, Edge Magazine

    Evolve will debut on July 14 at the conference as a segment focusing on game development on new platforms like iPhones as well as the growing casual and social gaming markets. Tandem Events managing director Andy Lane said of the program:

    Tandem Event’s philosophy has always been to provide a programme that inspires today’s developers to make better games. The Develop Conference offers a relaxed setting, which people love, but it’s the quality of speakers and the opportunity to share in their experiences that really inspires our delegates. And with the line-up for both Evolve on the Tuesday and Develop on the Wednesday and Thursday already looking fantastic, I’m confident that this year’s programme will be the best yet.

    Evolve events include:

    * Panel: Meet the Social Networks
    Tom Armitage; Limvirak Chea, Google; Chris Thorpe, MySpace;
    * How Today’s Social Networks Will Change How You Make, Play and Sell Games Tomorrow
    Kristian Segerstrale, Playfish
    * Taking Your Game to iPhone and Android, Without Killing Your Team
    Chris White, Glu
    * 10 Things Nobody Tells You About Digital Distribution and Self-publishing That You Must Understand to Succeed
    Martyn Brown, Team 17
    * User Generated Content – the Legal Consequences Tahir Basheer, Sheridans
    * 20 Great Innovations in Casual, Social and Mobile Games That You Should Steal
    Stuart Dredge, Pocket Gamer

    The Develop Conference will be held in Brighton 14-16 July, 2009.

    Posted in Developers, Industry

    Tiga’s new PenPal

    // Comments Off

    Tiga’s CEO, Dr. Richard Wilson, has penned a letter to the Chancellor of the Exchequer, the Secretary for Business, Enterprise and Regulatory Reform, as well as the Secretary for Culture, Media and Sport, urging them to offer tax breaks for the video game industry. The organization is encouraging supporters to submit their own letters before the April 22 budget date.

    Dear Lord Mandelson,

    Industrial activism in the video games development industry

    I am writing to you in my capacity as CEO of Tiga, the UK’s national trade association for game developers. Tiga has 150 members including games developers, outsourcing firms, technology businesses and universities. Tiga’s vision is to make the UK the best place in the world to do games business.

    In your speech at the Royal Society for the encouragement of Arts, Manufacturers and Commerce (RSA) on 17th December 2008, you rightly said that the UK’s future strengths lie “…in high value-added, knowledge-intensive areas where the combination of skilled workforce, innovation companies and a world class research base have maximum effect.”

    The UK video games development industry is the epitome of a high-value added, knowledge-intensive sector. 60% of a typical development studio’s workforce is qualified to degree level and in many studios this figure rises to 80%.1 Development staff are highly productive. In 2007, the UK games production sector grossed £1.24 billion, equating to £124,000 per worker, whereas the UK film production industry grossed £1.65 billion, equating to £49.253 per worker.2 Salaries in the games industry typically exceed £30,000 per annum, above the national average. The industry is export oriented, with on average 46% of developers’ turnover generated from the export of games.3

    Yet while global games sales grew by 11% in 2008, the UK development sector’s workforce shrunk by 2.5% as studios closed or contracted. This is because the UK games industry is competing on an uneven playing field. Our principal competitors in Australia, Canada, China, France, South Korea, Singapore and the USA all receive national or regional/state tax breaks for games production. No tax breaks for games production exist in the UK. Consequently, video games development in the UK is increasingly uncompetitive, despite its world-class talent pool and impressive track record. Investment is flowing away from the UK with global companies downsizing or relocating their UK operations. Many UK based developers are being actively wooed by overseas companies and government agencies to relocate to jurisdictions with more favourable tax regimes. The UK game development industry fell from third largest in the world based on revenue in 2006 to fourth position in 2007 and is expected to fall to fifth place in 2009.

    If no action is taken, the UK development sector will continue to contract. Investment in UK video game studios is expected to decline by £180 million over five years. Approximately 1,700 ‘knowledge-economy’ jobs would be lost over the same time frame.4

    If we want the UK games industry to remain world leading then we must introduce a tax break for games production similar to the European Union approved French tax credit. Industry research indicates that if a 20% production tax credit was introduced, investment would increase by £220 million over five years, generating a further 1,600 graduate jobs over the same period. This tax break would cost HM Treasury £150 million over five years.5

    A tax break for game production would enable the UK games development sector to remain one of the top f

    Posted in Industry

    Insomniac Games Honored as One of the Top 5 Companies to Work for in California

    03/10/2009 // No Comments »

    One of my favorite developers is not a sweatshop! Today the studio was honored as one of California’s Best Places to Work, marking the eighth “best workplace” award the company has received in the past 4 years.

    Ratchet & Clank(R) and Resistance(TM) Creators win 8th award for best workplace.

    BURBANK, Calif., March 10 /PRNewswire/ — Independent console videogames developer Insomniac Games has once again distinguished itself as being among the best studios to work for in the videogames industry and the entertainment business in general. Insomniac, creators of the multi-million selling Spyro the Dragon(R), Ratchet & Clank(R) and Resistance(TM) franchises exclusively for PlayStation(R) consoles, was recognized as the only videogame studio in this year’s Employers Group “California’s Best Places to Work” survey, ranking as the fifth best place to work in California.

    The award represents the eighth “best workplace” honor that Insomniac has won since 2005. During that span, Insomniac has been recognized as one of the Top 10 Small Businesses to Work for in America for three-straight years by the Great Places to Work Institute, and won awards as one of the top best companies to work for in the California, Los Angeles and San Fernando Valley areas.

    “Last year was an especially historic time for Insomniac in that we launched two successful games in one year while also laying the groundwork for our new North Carolina studio,” said Ted Price, Insomniac Games’ founder and CEO. “It’s therefore especially gratifying to earn such praise for our work culture considering the volume of activity and change we experienced. When we factor in the multitude of innovative companies populating the state this honor becomes even more humbling and special.”

    Employers Group is a non-profit association founded in 1896, and recognizes the top companies in California to work for that have developed successful organizations with highly productive and satisfied workforces. The awards process was based on two components: Responses to questions about companies’ work environments, polices, practices, and benefits, as well as a survey of a random sample of employees.

    Insomniac’s unique culture focuses on employee collaboration, contribution and recognition. Employees from all departments offer ideas and suggestions, and peer-recognition awards include tickets to concerts and sporting events. As part of Insomniac’s upcoming 15th anniversary celebration, employees and their significant others will be treated to an all-expenses paid cruise to the Bahamas. Insomniac also offers a highly competitive benefits package, royalty programs, and other perks such as a fully-stocked kitchen, catered lunches and massage therapy.

    Insomniac, with nearly 200 employees and studios in both Burbank, CA and Raleigh, NC, continues to seek new employees in a variety of production-related positions.

    About Insomniac Games – Insomniac Games is a wholly independent console videogames developer that has released award-winning hits for the PlayStation(R) game console, the PlayStation(R)2 computer entertainment system and PLAYSTATION(R)3 (PS3) for 15 years. The company created the first three Spyro the Dragon(R) games, the Ratchet & Clank(R) franchise and the Resistance(TM) series, and the games have combined to sell more than 32 million units worldwide. Insomniac Games is currently developing an unannounced title, exclusively for PS3.

    In addition to making blockbuster videogames, Insomniac is known for ranking among the top four “Best Small Companies to Work for in America” in 2005 and 2006 and among the Top 10 for 2007, according to the Great Places to Work Institute and Society for Human Resources Management. More information can be found at http://www.insomniacgames.com/.

    Posted in Industry, PS2, PS3

    Gaming as “mainstream”

    03/07/2009 // No Comments »

    BAFTA wants to make video games mainstream, joining with UK retailers to offer BAFTA-nominated games in an effort to combat anti-industry sentiment.

    Head of awards at BAFTA Anne-Marie Flynn told MCV:

    “The acknowledgement and acceptance by the media of games as ‘mainstream’ entertainment is happening relatively slowly. I think if anyone can change the perception of games it is BAFTA.

    “If we can encourage more and more developers to join the Academy, take part in events and support the Awards, in time we believe that BAFTA can play a major part in attracting that kind of interest to video games.”

    My initial reaction to “mainstream” + “video games” was akin to my reaction to the Wii stick.  It conjures up thoughts of video games becoming the new television, and losing the ability to escape The Bachelor and Rock of Love XVII.

    With that out of my system, I can absorb the move with more rational sensibility and concede that it’s a wise one.  It may well be in the nature of “sub-cultures” to cling to their cult status, and I’m sure we gamers will have plenty of opportunity to prove how much more hardcore we are than all those n00bs drawn into the circle should it expand to include Tyra B’s ilk.

    Until that dark day comes, the industry could surely benefit from wider acceptance as a worthy art form.  Take heart, there are still painters that scorn photographers; artificial superiority is integral to art.  Guess that puts us ahead of the game.

    Posted in Industry

    Change4Libel?

    03/06/2009 // 1 Comment »

    The UK’s recently launched Change4Life campaign is going straight for video game vilification.

    Change4Life Ad

    Change4Life?

    The new print ad ties childhood gaming to a shortened lifespan, a bold follow-up to the television version that links video games to obesity.

    MCV and ELSPA have, rightly, decided to point out just how harmful these sweeping, defamatory assertions are.

    MCV complained on the grounds that the ad was ‘unrepresentative of the positive effect video games have on the UK’s youth’.

    [MCV] continued: ‘The advert implies to its audience (parents) that, by preventing their child from playing games, they will help ensure their future health. Not only is this strictly not true, but runs the genuine risk of hurting small businesses.’

    ELSPA director general Michael Rawlinson told MCV:

    “When we became aware of the adverts we were surprised as they contradicted much of the discussion that we had enjoyed with the Department of Health. We immediately called for an urgent meeting with its officials responsible for Change4Life.

    “Following that meeting we have been informed that the ads are the responsibility of the NGOs listed. We are now taking the matter up with these organisations and informing them of the responsible position taken by the industry as demonstrated on our Ask About Games website.”

    A sedentary lifestyle of any kind will certainly lead to myriad health woes, however I can’t say that I’ve seen print ads decrying the correlation between clerical work and fat secretaries. Of course, they need them to run the ad copy.

    Change4Life’s tactics are consistent with plenty of other campaigns for what-have-you’s – that is, spurious with a dash of loony (*cough* sea kittens *cough*) – and certainly effective at fueling a fire under the already ignited support base, but I am unconvinced they do much for what must be their target demographic: the middle ground dwellers. Those indifferent to the inconvenient don’t tend to hoist the revolutionary flag, and in spite of all of Change4Life’s sheep-herding tactics a culture with a fondness for media will remain and libelous claims may undermine genuine concern for public health.

    MCV’s counter that the ads may harm small businesses is a critical point, and a keen way of shifting the focus back to most large agencies favorite topic of all: the bottom dollar. That the casualties of a smear campaign are the little guy, the everyman, that’s just not good PR for any of the organizations associated with Change4Life (Cancer Research, The British Heart Foundation and Diabetes UK). I expect ELSPA’s call to take responsibility for this misstep to resound most with these groups, and their pocketbooks.

    However, Change4Life’s promise of “live longer” is a tempting one – quit videogames, and find the Fountain of Youth? Nah…

    Posted in Gaming, Industry