Cameltry was originally released some years ago for the SNES (On the Ball) and arcades and it promptly fell by the under-advertised wayside, a pattern Taito seems to be repeating with its current release on the iPhone. Playing like a traditional wooden labyrinth game in which you manipulate the board, not the ball, the simple objective is to arrive at the Goal at the other end of the labyrinth before the clock runs down – and if you play with only that in mind the experience is a short-lived one.
I’m Community Manager and Admin for theĀ N4G Network and write for ZTGD.
CatPlaysGames is a blog in its design infancy and under construction. Pardon my mess.
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